![]() ![]() Despite that unifying thread, however, the two time periods aren’t really that connected in either story or gameplay.Įllie and Riley’s story is sad, touching, and funny, even if there isn’t much to do in terms of gameplay. The game jumps from time period to time period, as the teenage girls explore a mall outside of the Boston quarantine zone prior to Ellie meeting Joel, and then again in another mall, this one half way across the country. Saying more would be a spoiler, but it fits well within the original game’s framework. The second is deep into the primary campaign, and takes place during a moment when Joel was indisposed. The first is a prequel to the game and introduces us to the character of Riley Abel, a friend of Ellie’s that has connections to the rebel militants, the Fireflies. You take control of Ellie for three to four hours, jumping between two moments in her life. In the DLC Left Behind, many of those conventions, unfortunately, revert to the genre’s default. And for the character of Ellie, killing was a soul-shattering experience that lingered with her. ![]() ![]() Tense shootouts forced you to battle a dwindling inventory and your own character’s limitations as much as the enemies. ![]() Every bullet spent or bomb thrown mattered. Combat, for example, was something you were forced to do rather than wanted to do, and the game was better for it. Things we take for granted in similar games were turned on their head. At first glance it looked like countless other games, but on closer inspection that turned out to be a setup. One of the things that made The Last of Us such an arresting and eye-opening game was its continual rebuttal of action-game conventions. An emphasis on combat that runs counterintuitive to the original ![]()
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